Presentations & Publications

Here are some parts of my work that made it to the surface. Writing scientific papers is tiring when instead you could be out there experiencing and documenting life to its fullest. Presentations make it easier to share and discuss inspiring stuff that you come across. When life is work it doesn’t seem so hard to talk about it, does it? I like giving talks, so feel free to get in touch.

Presentations

Workshop: Process, People, Politics, Projects & Places

Interaction Design Association at designaffairs
Munich, Germany
Jun 11, 2012

Process, People, Politics, Projects & Places

Helsana
Zurich, Switzerland
Feb 06, 2012

Pattern Recognition

Swiss Federal Railways (SBB)
Berne, Switzerland
Aug 23, 2011

Getting from here to there: Strategies for Design Synthesis.

CEN-Xchange
Zurich, Switzerland
Apr 05, 2011

How Mobile is Mobile Gaming?

Entertainment Interfaces
Duisburg, Germany
Sep 14, 2010

UX Methods and Games: Lessons Learned

HCI2010: Play is a serious business
Dundee, Scotland
Sep 09, 2010

Post-its, Patterns, Preservation

Interaction Design Association at IDEO
Munich, Germany
Jul 26, 2010

Zukunftsmarkt Zocken

USYS Nutzenforschung Academy
Hamburg, Germany
Nov 20, 2009

Publications

  • Engl, S. (2014). Differentiating Touchpoint Experiences the Cheap-and-Cheerful Way. Published in Touchpoint Journal, Service Design Network (Volume 6, No 2, August 2014).
  • Engl, S. & Nacke, L.E. (2012). Contextual Influences on Mobile Player Experience – A Game User Experience Model. In Entertainment Computing DOI: 10.1016/j.entcom.2012.06.001
  • Fierley, R. & Engl, S. (2010). User Experience Methods and Games: Lessons Learned. In Proceedings of the Conference on Human Computer Interaction – HCI2010. Dundee, Scotland.
  • Engl, S. & Nacke, L.E. (2010). How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience – A Model Proposition. In Proceedings of the Mensch & Computer Conference Track Entertainment Interfaces. Duisburg, Germany.
  • Fierley, R. & Engl, S. (2010). User Experience Methoden und Games: Erkenntnisse aus der Praxis. In Proceedings of the Mensch & Computer Conference Track Entertainment Interfaces. Duisburg, Germany. PDF.
  • Nacke, L. E., Niesenhaus, J., Engl, S., Canossa, A., Kuikkaniemi, K. & Immich, T. (2010) Bringing Game Design and Affective Evaluation to User Research and User Experience. Entertainment Interfaces Workshop, Duisburg, Germany.